The 3 Pillars of Immersive Games
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Introduction
1. Balatro
2. It Takes Two
3. Dragon Quest III Remake
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The 3 Pillars of Immersive Games Pt. 1: An Introduction
The one where I propose a framework that changes how everyone thinks, talks, and writes about their favorite games.
Feb 4
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The 3 Pillars of Immersive Games
The 3 Pillars of Immersive Games Pt. 1: An Introduction
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Dragon Quest III HD-2D Remake: Pt. 3 Storytelling & Conclusion
Making your own party means you also have to make up your own interpersonal conflicts.
Apr 27
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Dragon Quest III HD-2D Remake: Pt. 3 Storytelling & Conclusion
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Dragon Quest III HD-2D Remake: Pt. 2 Aesthetics
The visuals were the high point of this revived classic. That may not be a good thing.
Apr 26
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Dragon Quest III HD-2D Remake: Pt. 2 Aesthetics
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Dragon Quest III HD-2D Remake: Pt. 1 Intro & Gameplay
I had high hopes for a Square Enix remake of a bedrock JRPG franchise. I ended up discovering that it's also pretty fun to write about games I hate.
Mar 16
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The 3 Pillars of Immersive Games
Dragon Quest III HD-2D Remake: Pt. 1 Intro & Gameplay
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It Takes Two: Pt. 3 Aesthetics & Conclusion
Hazelight Studio's growth as game-makers goes beyond just technical improvements — there's a masterclass in visual storytelling here that makes this a…
Mar 8
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It Takes Two: Pt. 3 Aesthetics & Conclusion
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It Takes Two: Pt. 2 Gameplay
A best-in-class co-op gaming experience that is never afraid to reinvent itself makes every level of It Takes Two feel unique — and instantly…
Feb 23
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It Takes Two: Pt. 2 Gameplay
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It Takes Two: Pt. 1 Intro & Storytelling
A winning couch co-op formula regales us of an unexpectedly moving love story to make for one of the best and most memorable gaming experiences of the…
Feb 22
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It Takes Two: Pt. 1 Intro & Storytelling
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Balatro Pt. 3: Aesthetics/Storytelling & Conclusion
Balatro's lore has taken on a life of its own, bringing its vibe to unforeseen (and unhinged) heights.
Feb 8
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Balatro Pt. 3: Aesthetics/Storytelling & Conclusion
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