The 3 Pillars of Immersive Games
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Introduction
1. Balatro
2. It Takes Two
3. Dragon Quest III Remake
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Introduction
The 3 Pillars of Immersive Games Pt. 5: A Few Final Thoughts
Some ground rules before we get to the good part ...
Feb 4
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The 3 Pillars of Immersive Games
The 3 Pillars of Immersive Games Pt. 5: A Few Final Thoughts
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The 3 Pillars of Immersive Games Pt. 4: Storytelling
Becoming immersed in a game requires investment in its characters and world ... so why do so many people skip cutscenes?!
Feb 4
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The 3 Pillars of Immersive Games Pt. 4: Storytelling
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The 3 Pillars of Immersive Games Pt. 3: Aesthetics
Pillar 2 in our framework deals with how games look, sound, and feel — and there are many ways to succeed in this category.
Feb 4
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The 3 Pillars of Immersive Games
The 3 Pillars of Immersive Games Pt. 3: Aesthetics
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The 3 Pillars of Immersive Games Pt. 2: Gameplay
The first of the 3 Pillars we'll discuss is the important in making a game that is good, but does not make a title immersive on its own
Feb 4
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The 3 Pillars of Immersive Games
The 3 Pillars of Immersive Games Pt. 2: Gameplay
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The 3 Pillars of Immersive Games Pt. 1: An Introduction
The one where I propose a framework that changes how everyone thinks, talks, and writes about their favorite games.
Feb 4
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The 3 Pillars of Immersive Games Pt. 1: An Introduction
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